.. _EEex_IsActorInCombat: =================================== EEex_IsActorInCombat =================================== :: EEex_IsActorInCombat(actorID, includeDeadZone) Returns true if the given actor is in combat **Parameters** * **actorID** - the actor's id to check if in combat * **includeDeadZone** - boolean value, see notes **Return** Returns true or false **Notes** If includeDeadZone is set to true, the time period will be extended to until the battle music fully fades out **Example** :: local incombat = EEex_IsActorInCombat(actorID, false)